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/*
* Copyright (c) 2023-2025 Ian Marco Moffett and the Osmora Team.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Hyra nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include <sys/errno.h>
#include <sys/console.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include <stdint.h>
/* Verb numeric defs (see string defs) */
#define VERB_UNKNOWN -1
#define VERB_POKE 0x0000
/* Verb string defs (see numeric defs) */
#define SVERB_POKE "poke"
/* Nerve numeric defs (see string defs) */
#define NERVE_UNKNOWN -1
#define NERVE_CONSATTR 0x0000
#define NERVE_CONSFEAT 0x0001
/* Nerve string defs (see numeric defs) */
#define SNERVE_CONSATTR "consattr"
#define SNERVE_CONSFEAT "consfeat"
/* Misc defines */
#define NERVE_PACKET_LEN 16
struct verb_handler;
static int poke_nerve(const char *nerve, struct verb_handler *h);
static int nerve_to_def(const char *nerve);
/*
* Contains verb handlers called when a verb
* (e.g., 'poke') is matched.
*/
struct verb_handler {
int(*run)(const char *nerve, struct verb_handler *h);
char **argv;
size_t argc;
};
/*
* Holds information that may be sent down
* my nerves.
*
* Example: nerve poke <x> 1 0 1
* * * *
* +--------+ / / /
* | meow | <------+ / /
* |--------| / /
* | foo | <------+ /
* |--------| /
* | foobar | <------+
* +--------+
* packet
*/
struct nerve_payload {
uint32_t packet[NERVE_PACKET_LEN];
uint16_t len;
};
/*
* Verb handler table, when a verb is matched,
* its respective handler is called.
*/
static struct verb_handler verbtab[] = {
{ poke_nerve }
};
/*
* Print list of available options as well as
* information about the program.
*/
static void
help(void)
{
printf(
"nerve: usage: nerve <verb> [ .. data ..]\n"
"verb 'poke': Poke a control (/ctl) nerve\n"
"???????????????? NERVES ????????????????\n"
"consattr: Console attributes\n"
"consfeat: Console features\n"
);
}
/*
* The user gets to send data down my nerves through
* a nerve payload. This function acquires the nerve
* payload. Please don't hurt me.
*
* @argc: Number of arguments within argv
* @argv: Argument vector
* @res: Where the payload goes
*/
static int
get_nerve_payload(int argc, char *argv[], struct nerve_payload *res)
{
char *payload_str;
uint32_t datum;
/* Do we have a nerve payload? */
if (argc < 4) {
printf("[!] missing nerve payload\n");
return -1;
}
/* Reset fields */
res->len = 0;
memset(res->packet, 0, sizeof(res->packet));
/* Start grabbing bytes */
for (int i = 3; i < argc; ++i) {
if (res->len >= NERVE_PACKET_LEN) {
printf("[*] truncated packet\n");
break;
}
payload_str = argv[i];
datum = atoi(payload_str);
res->packet[res->len++] = datum;
}
return 0;
}
/*
* Poke a control nerve located in /ctl/
*
* @nerve: Name of the nerve (e.g., consattr)
* @h: Verb handler, instance of self
*
* Returns less than zero if the nerve does not
* match.
*/
static int
poke_nerve(const char *nerve, struct verb_handler *h)
{
struct nerve_payload payload;
int error, nerve_idx = -1;
if (nerve == NULL || h == NULL) {
return -EINVAL;
}
/* Grab the nerve table index */
nerve_idx = nerve_to_def(nerve);
if (nerve_idx == NERVE_UNKNOWN) {
printf("[&^]: This is not my nerve.\n");
return -1;
}
/* Grab the payload passed by the user */
error = get_nerve_payload(h->argc, h->argv, &payload);
if (error < 0) {
printf("[!] nerve error\n");
return -1;
}
switch (nerve_idx) {
case NERVE_CONSATTR:
{
struct console_attr c;
int fd;
c.cursor_x = payload.packet[0];
c.cursor_y = payload.packet[1];
fd = open("/ctl/console/attr", O_WRONLY);
write(fd, &c, sizeof(c));
close(fd);
break;
}
case NERVE_CONSFEAT:
{
struct console_feat f;
int fd;
f.ansi_esc = payload.packet[0] & 0xFF;
f.show_curs = payload.packet[1] & 0xFF;
fd = open("/ctl/console/feat", O_WRONLY);
write(fd, &f, sizeof(f));
close(fd);
break;
}
default:
break;
}
return -1;
}
/*
* Convert a nerve name into a numeric nerve
* definition
*
* @nerve: Nerve name to convert
*/
static int
nerve_to_def(const char *nerve)
{
/*
* Now we need to parse the nerve string
* and see if it matches with anything
* that we know.
*/
switch (*nerve) {
case 'c':
if (strcmp(nerve, SNERVE_CONSATTR) == 0) {
return NERVE_CONSATTR;
} else if (strcmp(nerve, SNERVE_CONSFEAT) == 0) {
return NERVE_CONSFEAT;
}
}
return NERVE_UNKNOWN;
}
/*
* Convert a string verb, passed in through the command
* line, into a numeric definition
*
* @verb: String verb
*/
static int
verb_to_def(const char *verb)
{
if (verb == NULL) {
return -EINVAL;
}
/*
* Parse the verb and try to match it against
* a constant.
*
* TODO: Add 'peek'
*
* XXX: Here we are first matching the first character
* before we match the entire verb as that is more
* efficient than scanning each entire string until
* one matches.
*/
switch (*verb) {
case 'p':
if (strcmp(verb, SVERB_POKE) == 0) {
return VERB_POKE;
}
default:
printf("[!] bad verb \"%s\"\n", verb);
return VERB_UNKNOWN;
}
return VERB_UNKNOWN;
}
int
main(int argc, char **argv)
{
struct verb_handler *verbd;
int verb;
if (argc < 2) {
help();
return -1;
}
verb = verb_to_def(argv[1]);
if (verb < 0) {
return -1;
}
/* Make sure the arguments match */
switch (verb) {
case VERB_POKE:
if (argc < 3) {
printf("[!] missing nerve name\n");
help();
return -1;
}
break;
}
verbd = &verbtab[verb];
verbd->argv = argv;
verbd->argc = argc;
return verbd->run(argv[2], verbd);
}
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