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diff --git a/share/man/man3/tree.3 b/share/man/man3/tree.3 new file mode 100644 index 0000000..7fa1f31 --- /dev/null +++ b/share/man/man3/tree.3 @@ -0,0 +1,582 @@ +.\"/* +.\" * Copyright 2002 Niels Provos <provos@citi.umich.edu> +.\" * All rights reserved. +.\" * +.\" * Redistribution and use in source and binary forms, with or without +.\" * modification, are permitted provided that the following conditions +.\" * are met: +.\" * 1. Redistributions of source code must retain the above copyright +.\" * notice, this list of conditions and the following disclaimer. +.\" * 2. Redistributions in binary form must reproduce the above copyright +.\" * notice, this list of conditions and the following disclaimer in the +.\" * documentation and/or other materials provided with the distribution. +.\" * +.\" * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR +.\" * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +.\" * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +.\" * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, +.\" * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT +.\" * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +.\" * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +.\" * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +.\" * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF +.\" * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +.\" */ +.Dd $Mdocdate: Dec 16 2024 $ +.Dt SPLAY_INIT 3 +.Os +.Sh NAME +.Nm SPLAY_PROTOTYPE , +.Nm SPLAY_GENERATE , +.Nm SPLAY_ENTRY , +.Nm SPLAY_HEAD , +.Nm SPLAY_INITIALIZER , +.Nm SPLAY_ROOT , +.Nm SPLAY_EMPTY , +.Nm SPLAY_NEXT , +.Nm SPLAY_MIN , +.Nm SPLAY_MAX , +.Nm SPLAY_FIND , +.Nm SPLAY_LEFT , +.Nm SPLAY_RIGHT , +.Nm SPLAY_FOREACH , +.Nm SPLAY_INIT , +.Nm SPLAY_INSERT , +.Nm SPLAY_REMOVE , +.Nm RB_PROTOTYPE , +.Nm RB_PROTOTYPE_STATIC , +.Nm RB_GENERATE , +.Nm RB_GENERATE_STATIC , +.Nm RB_ENTRY , +.Nm RB_HEAD , +.Nm RB_INITIALIZER , +.Nm RB_ROOT , +.Nm RB_EMPTY , +.Nm RB_NEXT , +.Nm RB_PREV , +.Nm RB_MIN , +.Nm RB_MAX , +.Nm RB_FIND , +.Nm RB_NFIND , +.Nm RB_LEFT , +.Nm RB_RIGHT , +.Nm RB_PARENT , +.Nm RB_FOREACH , +.Nm RB_FOREACH_SAFE , +.Nm RB_FOREACH_REVERSE , +.Nm RB_FOREACH_REVERSE_SAFE , +.Nm RB_INIT , +.Nm RB_INSERT , +.Nm RB_REMOVE +.Nd implementations of splay and red-black trees +.Sh SYNOPSIS +.In sys/tree.h +.Pp +.Fn SPLAY_PROTOTYPE "NAME" "TYPE" "FIELD" "CMP" +.Fn SPLAY_GENERATE "NAME" "TYPE" "FIELD" "CMP" +.Fn SPLAY_ENTRY "TYPE" +.Fn SPLAY_HEAD "HEADNAME" "TYPE" +.Ft "struct TYPE *" +.Fn SPLAY_INITIALIZER "SPLAY_HEAD *head" +.Fn SPLAY_ROOT "SPLAY_HEAD *head" +.Ft "int" +.Fn SPLAY_EMPTY "SPLAY_HEAD *head" +.Ft "struct TYPE *" +.Fn SPLAY_NEXT "NAME" "SPLAY_HEAD *head" "struct TYPE *elm" +.Ft "struct TYPE *" +.Fn SPLAY_MIN "NAME" "SPLAY_HEAD *head" +.Ft "struct TYPE *" +.Fn SPLAY_MAX "NAME" "SPLAY_HEAD *head" +.Ft "struct TYPE *" +.Fn SPLAY_FIND "NAME" "SPLAY_HEAD *head" "struct TYPE *elm" +.Ft "struct TYPE *" +.Fn SPLAY_LEFT "struct TYPE *elm" "SPLAY_ENTRY NAME" +.Ft "struct TYPE *" +.Fn SPLAY_RIGHT "struct TYPE *elm" "SPLAY_ENTRY NAME" +.Fn SPLAY_FOREACH "VARNAME" "NAME" "SPLAY_HEAD *head" +.Ft void +.Fn SPLAY_INIT "SPLAY_HEAD *head" +.Ft "struct TYPE *" +.Fn SPLAY_INSERT "NAME" "SPLAY_HEAD *head" "struct TYPE *elm" +.Ft "struct TYPE *" +.Fn SPLAY_REMOVE "NAME" "SPLAY_HEAD *head" "struct TYPE *elm" +.Pp +.Fn RB_PROTOTYPE "NAME" "TYPE" "FIELD" "CMP" +.Fn RB_PROTOTYPE_STATIC "NAME" "TYPE" "FIELD" "CMP" +.Fn RB_GENERATE "NAME" "TYPE" "FIELD" "CMP" +.Fn RB_GENERATE_STATIC "NAME" "TYPE" "FIELD" "CMP" +.Fn RB_ENTRY "TYPE" +.Fn RB_HEAD "HEADNAME" "TYPE" +.Fn RB_INITIALIZER "RB_HEAD *head" +.Ft "struct TYPE *" +.Fn RB_ROOT "RB_HEAD *head" +.Ft "int" +.Fn RB_EMPTY "RB_HEAD *head" +.Ft "struct TYPE *" +.Fn RB_NEXT "NAME" "RB_HEAD *head" "struct TYPE *elm" +.Ft "struct TYPE *" +.Fn RB_PREV "NAME" "RB_HEAD *head" "struct TYPE *elm" +.Ft "struct TYPE *" +.Fn RB_MIN "NAME" "RB_HEAD *head" +.Ft "struct TYPE *" +.Fn RB_MAX "NAME" "RB_HEAD *head" +.Ft "struct TYPE *" +.Fn RB_FIND "NAME" "RB_HEAD *head" "struct TYPE *elm" +.Ft "struct TYPE *" +.Fn RB_NFIND "NAME" "RB_HEAD *head" "struct TYPE *elm" +.Ft "struct TYPE *" +.Fn RB_LEFT "struct TYPE *elm" "RB_ENTRY NAME" +.Ft "struct TYPE *" +.Fn RB_RIGHT "struct TYPE *elm" "RB_ENTRY NAME" +.Ft "struct TYPE *" +.Fn RB_PARENT "struct TYPE *elm" "RB_ENTRY NAME" +.Fn RB_FOREACH "VARNAME" "NAME" "RB_HEAD *head" +.Fn RB_FOREACH_SAFE "VARNAME" "NAME" "RB_HEAD *head" "TEMP_VARNAME" +.Fn RB_FOREACH_REVERSE "VARNAME" "NAME" "RB_HEAD *head" +.Fn RB_FOREACH_REVERSE_SAFE "VARNAME" "NAME" "RB_HEAD *head" "TEMP_VARNAME" +.Ft void +.Fn RB_INIT "RB_HEAD *head" +.Ft "struct TYPE *" +.Fn RB_INSERT "NAME" "RB_HEAD *head" "struct TYPE *elm" +.Ft "struct TYPE *" +.Fn RB_REMOVE "NAME" "RB_HEAD *head" "struct TYPE *elm" +.Sh DESCRIPTION +These macros define data structures for different types of trees: +splay trees and red-black trees. +.Pp +In the macro definitions, +.Fa TYPE +is the name tag of a user defined structure that must contain a field named +.Fa FIELD , +of type +.Li SPLAY_ENTRY +or +.Li RB_ENTRY . +The argument +.Fa HEADNAME +is the name tag of a user defined structure that must be declared +using the macros +.Fn SPLAY_HEAD +or +.Fn RB_HEAD . +The argument +.Fa NAME +has to be a unique name prefix for every tree that is defined. +.Pp +The function prototypes are declared with +.Li SPLAY_PROTOTYPE , +.Li RB_PROTOTYPE , +or +.Li RB_PROTOTYPE_STATIC . +The function bodies are generated with +.Li SPLAY_GENERATE , +.Li RB_GENERATE , +or +.Li RB_GENERATE_STATIC . +See the examples below for further explanation of how these macros are used. +.Sh SPLAY TREES +A splay tree is a self-organizing data structure. +Every operation on the tree causes a splay to happen. +The splay moves the requested node to the root of the tree and partly +rebalances it. +.Pp +This has the benefit that request locality causes faster lookups as +the requested nodes move to the top of the tree. +On the other hand, every lookup causes memory writes. +.Pp +The Balance Theorem bounds the total access time for m operations +and n inserts on an initially empty tree as O((m + n)lg n). +The amortized cost for a sequence of m accesses to a splay tree is O(lg n). +.Pp +A splay tree is headed by a structure defined by the +.Fn SPLAY_HEAD +macro. +A +.Fa SPLAY_HEAD +structure is declared as follows: +.Bd -literal -offset indent +SPLAY_HEAD(HEADNAME, TYPE) head; +.Ed +.Pp +where +.Fa HEADNAME +is the name of the structure to be defined, and struct +.Fa TYPE +is the type of the elements to be inserted into the tree. +.Pp +The +.Fn SPLAY_ENTRY +macro declares a structure that allows elements to be connected in the tree. +.Pp +In order to use the functions that manipulate the tree structure, +their prototypes need to be declared with the +.Fn SPLAY_PROTOTYPE +macro, +where +.Fa NAME +is a unique identifier for this particular tree. +The +.Fa TYPE +argument is the type of the structure that is being managed +by the tree. +The +.Fa FIELD +argument is the name of the element defined by +.Fn SPLAY_ENTRY . +.Pp +The function bodies are generated with the +.Fn SPLAY_GENERATE +macro. +It takes the same arguments as the +.Fn SPLAY_PROTOTYPE +macro, but should be used only once. +.Pp +Finally, +the +.Fa CMP +argument is the name of a function used to compare trees' nodes +with each other. +The function takes two arguments of type +.Fa "struct TYPE *" . +If the first argument is smaller than the second, the function returns a +value smaller than zero. +If they are equal, the function returns zero. +Otherwise, it should return a value greater than zero. +The compare function defines the order of the tree elements. +.Pp +The +.Fn SPLAY_INIT +macro initializes the tree referenced by +.Fa head . +.Pp +The splay tree can also be initialized statically by using the +.Fn SPLAY_INITIALIZER +macro like this: +.Bd -literal -offset indent +SPLAY_HEAD(HEADNAME, TYPE) head = SPLAY_INITIALIZER(&head); +.Ed +.Pp +The +.Fn SPLAY_INSERT +macro inserts the new element +.Fa elm +into the tree. +Upon success, +.Va NULL +is returned. +If a matching element already exists in the tree, the insertion is +aborted, and a pointer to the existing element is returned. +.Pp +The +.Fn SPLAY_REMOVE +macro removes the element +.Fa elm +from the tree pointed by +.Fa head . +Upon success, a pointer to the removed element is returned. +.Va NULL +is returned if +.Fa elm +is not present in the tree. +.Pp +The +.Fn SPLAY_FIND +macro can be used to find a particular element in the tree. +.Bd -literal -offset indent +struct TYPE find, *res; +find.key = 30; +res = SPLAY_FIND(NAME, &head, &find); +.Ed +.Pp +The +.Fn SPLAY_ROOT , +.Fn SPLAY_MIN , +.Fn SPLAY_MAX , +and +.Fn SPLAY_NEXT +macros can be used to traverse the tree: +.Bd -literal -offset indent +for (np = SPLAY_MIN(NAME, &head); np != NULL; np = SPLAY_NEXT(NAME, &head, np)) +.Ed +.Pp +Or, for simplicity, one can use the +.Fn SPLAY_FOREACH +macro: +.Bd -literal -offset indent +SPLAY_FOREACH(np, NAME, &head) +.Ed +.Pp +The +.Fn SPLAY_EMPTY +macro should be used to check whether a splay tree is empty. +.Sh RED-BLACK TREES +A red-black tree is a binary search tree with the node color as an +extra attribute. +It fulfills a set of conditions: +.Pp +.Bl -enum -compact -offset indent +.It +every search path from the root to a leaf consists of the same number of +black nodes, +.It +each red node (except for the root) has a black parent, +.It +each leaf node is black. +.El +.Pp +Every operation on a red-black tree is bounded as O(lg n). +The maximum height of a red-black tree is 2lg (n+1). +.Pp +A red-black tree is headed by a structure defined by the +.Fn RB_HEAD +macro. +A +.Fa RB_HEAD +structure is declared as follows: +.Bd -literal -offset indent +RB_HEAD(HEADNAME, TYPE) head; +.Ed +.Pp +where +.Fa HEADNAME +is the name of the structure to be defined, and struct +.Fa TYPE +is the type of the elements to be inserted into the tree. +.Pp +The +.Fn RB_ENTRY +macro declares a structure that allows elements to be connected in the tree. +.Pp +In order to use the functions that manipulate the tree structure, +their prototypes need to be declared with the +.Fn RB_PROTOTYPE +or +.Fn RB_PROTOTYPE_STATIC +macros, +where +.Fa NAME +is a unique identifier for this particular tree. +The +.Fa TYPE +argument is the type of the structure that is being managed +by the tree. +The +.Fa FIELD +argument is the name of the element defined by +.Fn RB_ENTRY . +.Pp +The function bodies are generated with the +.Fn RB_GENERATE +or +.Fn RB_GENERATE_STATIC +macros. +These macros take the same arguments as the +.Fn RB_PROTOTYPE +and +.Fn RB_PROTOTYPE_STATIC +macros, but should be used only once. +.Pp +Finally, +the +.Fa CMP +argument is the name of a function used to compare trees' nodes +with each other. +The function takes two arguments of type +.Fa "struct TYPE *" . +If the first argument is smaller than the second, the function returns a +value smaller than zero. +If they are equal, the function returns zero. +Otherwise, it should return a value greater than zero. +The compare function defines the order of the tree elements. +.Pp +The +.Fn RB_INIT +macro initializes the tree referenced by +.Fa head . +.Pp +The red-black tree can also be initialized statically by using the +.Fn RB_INITIALIZER +macro like this: +.Bd -literal -offset indent +RB_HEAD(HEADNAME, TYPE) head = RB_INITIALIZER(&head); +.Ed +.Pp +The +.Fn RB_INSERT +macro inserts the new element +.Fa elm +into the tree. +Upon success, +.Va NULL +is returned. +If a matching element already exists in the tree, the insertion is +aborted, and a pointer to the existing element is returned. +.Pp +The +.Fn RB_REMOVE +macro removes the element +.Fa elm +from the tree pointed by +.Fa head . +.Fn RB_REMOVE +returns +.Fa elm . +.Pp +The +.Fn RB_FIND +and +.Fn RB_NFIND +macros can be used to find a particular element in the tree. +.Fn RB_FIND +finds the node with the same key as +.Fa elm . +.Fn RB_NFIND +finds the first node greater than or equal to the search key. +.Bd -literal -offset indent +struct TYPE find, *res; +find.key = 30; +res = RB_FIND(NAME, &head, &find); +.Ed +.Pp +The +.Fn RB_ROOT , +.Fn RB_MIN , +.Fn RB_MAX , +.Fn RB_NEXT , +and +.Fn RB_PREV +macros can be used to traverse the tree: +.Bd -literal -offset indent +for (np = RB_MIN(NAME, &head); np != NULL; np = RB_NEXT(NAME, &head, np)) +.Ed +.Pp +Or, for simplicity, one can use the +.Fn RB_FOREACH +or +.Fn RB_FOREACH_REVERSE +macros: +.Bd -literal -offset indent +RB_FOREACH(np, NAME, &head) +.Ed +.Pp +The macros +.Fn RB_FOREACH_SAFE +and +.Fn RB_FOREACH_REVERSE_SAFE +traverse the tree referenced by head +in a forward or reverse direction respectively, +assigning each element in turn to np. +However, unlike their unsafe counterparts, +they permit both the removal of np +as well as freeing it from within the loop safely +without interfering with the traversal. +.Pp +The +.Fn RB_EMPTY +macro should be used to check whether a red-black tree is empty. +.Sh EXAMPLES +The following example demonstrates how to declare a red-black tree +holding integers. +Values are inserted into it and the contents of the tree are printed +in order. +Lastly, the internal structure of the tree is printed. +.Bd -literal -offset 3n +#include <sys/tree.h> +#include <err.h> +#include <stdio.h> +#include <stdlib.h> + +struct node { + RB_ENTRY(node) entry; + int i; +}; + +int intcmp(struct node *, struct node *); +void print_tree(struct node *); + +int +intcmp(struct node *e1, struct node *e2) +{ + return (e1->i < e2->i ? -1 : e1->i > e2->i); +} + +RB_HEAD(inttree, node) head = RB_INITIALIZER(&head); +RB_PROTOTYPE(inttree, node, entry, intcmp) +RB_GENERATE(inttree, node, entry, intcmp) + +int testdata[] = { + 20, 16, 17, 13, 3, 6, 1, 8, 2, 4, 10, 19, 5, 9, 12, 15, 18, + 7, 11, 14 +}; + +void +print_tree(struct node *n) +{ + struct node *left, *right; + + if (n == NULL) { + printf("nil"); + return; + } + left = RB_LEFT(n, entry); + right = RB_RIGHT(n, entry); + if (left == NULL && right == NULL) + printf("%d", n->i); + else { + printf("%d(", n->i); + print_tree(left); + printf(","); + print_tree(right); + printf(")"); + } +} + +int +main(void) +{ + int i; + struct node *n; + + for (i = 0; i < sizeof(testdata) / sizeof(testdata[0]); i++) { + if ((n = malloc(sizeof(struct node))) == NULL) + err(1, NULL); + n->i = testdata[i]; + RB_INSERT(inttree, &head, n); + } + + RB_FOREACH(n, inttree, &head) { + printf("%d\en", n->i); + } + print_tree(RB_ROOT(&head)); + printf("\en"); + return (0); +} +.Ed +.Sh SEE ALSO +.Xr queue 3 +.Sh NOTES +Trying to free a tree in the following way is a common error: +.Bd -literal -offset indent +SPLAY_FOREACH(var, NAME, &head) { + SPLAY_REMOVE(NAME, &head, var); + free(var); +} +free(head); +.Ed +.Pp +Since +.Va var +is free'd, the +.Fn FOREACH +macro refers to a pointer that may have been reallocated already. +Proper code needs a second variable. +.Bd -literal -offset indent +for (var = SPLAY_MIN(NAME, &head); var != NULL; var = nxt) { + nxt = SPLAY_NEXT(NAME, &head, var); + SPLAY_REMOVE(NAME, &head, var); + free(var); +} +.Ed +.Sh AUTHORS +The author of the tree macros is +.An Niels Provos . |