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-rw-r--r--lib/mlibc/options/ansi/musl-generic-math/__cosl.c96
1 files changed, 0 insertions, 96 deletions
diff --git a/lib/mlibc/options/ansi/musl-generic-math/__cosl.c b/lib/mlibc/options/ansi/musl-generic-math/__cosl.c
deleted file mode 100644
index fa522dd..0000000
--- a/lib/mlibc/options/ansi/musl-generic-math/__cosl.c
+++ /dev/null
@@ -1,96 +0,0 @@
-/* origin: FreeBSD /usr/src/lib/msun/ld80/k_cosl.c */
-/* origin: FreeBSD /usr/src/lib/msun/ld128/k_cosl.c */
-/*
- * ====================================================
- * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
- * Copyright (c) 2008 Steven G. Kargl, David Schultz, Bruce D. Evans.
- *
- * Developed at SunSoft, a Sun Microsystems, Inc. business.
- * Permission to use, copy, modify, and distribute this
- * software is freely granted, provided that this notice
- * is preserved.
- * ====================================================
- */
-
-
-#include "libm.h"
-
-#if (LDBL_MANT_DIG == 64 || LDBL_MANT_DIG == 113) && LDBL_MAX_EXP == 16384
-#if LDBL_MANT_DIG == 64
-/*
- * ld80 version of __cos.c. See __cos.c for most comments.
- */
-/*
- * Domain [-0.7854, 0.7854], range ~[-2.43e-23, 2.425e-23]:
- * |cos(x) - c(x)| < 2**-75.1
- *
- * The coefficients of c(x) were generated by a pari-gp script using
- * a Remez algorithm that searches for the best higher coefficients
- * after rounding leading coefficients to a specified precision.
- *
- * Simpler methods like Chebyshev or basic Remez barely suffice for
- * cos() in 64-bit precision, because we want the coefficient of x^2
- * to be precisely -0.5 so that multiplying by it is exact, and plain
- * rounding of the coefficients of a good polynomial approximation only
- * gives this up to about 64-bit precision. Plain rounding also gives
- * a mediocre approximation for the coefficient of x^4, but a rounding
- * error of 0.5 ulps for this coefficient would only contribute ~0.01
- * ulps to the final error, so this is unimportant. Rounding errors in
- * higher coefficients are even less important.
- *
- * In fact, coefficients above the x^4 one only need to have 53-bit
- * precision, and this is more efficient. We get this optimization
- * almost for free from the complications needed to search for the best
- * higher coefficients.
- */
-static const long double
-C1 = 0.0416666666666666666136L; /* 0xaaaaaaaaaaaaaa9b.0p-68 */
-static const double
-C2 = -0.0013888888888888874, /* -0x16c16c16c16c10.0p-62 */
-C3 = 0.000024801587301571716, /* 0x1a01a01a018e22.0p-68 */
-C4 = -0.00000027557319215507120, /* -0x127e4fb7602f22.0p-74 */
-C5 = 0.0000000020876754400407278, /* 0x11eed8caaeccf1.0p-81 */
-C6 = -1.1470297442401303e-11, /* -0x19393412bd1529.0p-89 */
-C7 = 4.7383039476436467e-14; /* 0x1aac9d9af5c43e.0p-97 */
-#define POLY(z) (z*(C1+z*(C2+z*(C3+z*(C4+z*(C5+z*(C6+z*C7)))))))
-#elif LDBL_MANT_DIG == 113
-/*
- * ld128 version of __cos.c. See __cos.c for most comments.
- */
-/*
- * Domain [-0.7854, 0.7854], range ~[-1.80e-37, 1.79e-37]:
- * |cos(x) - c(x))| < 2**-122.0
- *
- * 113-bit precision requires more care than 64-bit precision, since
- * simple methods give a minimax polynomial with coefficient for x^2
- * that is 1 ulp below 0.5, but we want it to be precisely 0.5. See
- * above for more details.
- */
-static const long double
-C1 = 0.04166666666666666666666666666666658424671L,
-C2 = -0.001388888888888888888888888888863490893732L,
-C3 = 0.00002480158730158730158730158600795304914210L,
-C4 = -0.2755731922398589065255474947078934284324e-6L,
-C5 = 0.2087675698786809897659225313136400793948e-8L,
-C6 = -0.1147074559772972315817149986812031204775e-10L,
-C7 = 0.4779477332386808976875457937252120293400e-13L;
-static const double
-C8 = -0.1561920696721507929516718307820958119868e-15,
-C9 = 0.4110317413744594971475941557607804508039e-18,
-C10 = -0.8896592467191938803288521958313920156409e-21,
-C11 = 0.1601061435794535138244346256065192782581e-23;
-#define POLY(z) (z*(C1+z*(C2+z*(C3+z*(C4+z*(C5+z*(C6+z*(C7+ \
- z*(C8+z*(C9+z*(C10+z*C11)))))))))))
-#endif
-
-long double __cosl(long double x, long double y)
-{
- long double hz,z,r,w;
-
- z = x*x;
- r = POLY(z);
- hz = 0.5*z;
- w = 1.0-hz;
- return w + (((1.0-w)-hz) + (z*r-x*y));
-}
-#endif