diff options
author | Ian Moffett <ian@osmora.org> | 2024-03-07 17:28:00 -0500 |
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committer | Ian Moffett <ian@osmora.org> | 2024-03-07 17:28:32 -0500 |
commit | bd5969fc876a10b18613302db7087ef3c40f18e1 (patch) | |
tree | 7c2b8619afe902abf99570df2873fbdf40a4d1a1 /lib/mlibc/sysdeps/ironclad/include/linux/fb.h | |
parent | a95b38b1b92b172e6cc4e8e56a88a30cc65907b0 (diff) |
lib: Add mlibc
Signed-off-by: Ian Moffett <ian@osmora.org>
Diffstat (limited to 'lib/mlibc/sysdeps/ironclad/include/linux/fb.h')
-rw-r--r-- | lib/mlibc/sysdeps/ironclad/include/linux/fb.h | 397 |
1 files changed, 397 insertions, 0 deletions
diff --git a/lib/mlibc/sysdeps/ironclad/include/linux/fb.h b/lib/mlibc/sysdeps/ironclad/include/linux/fb.h new file mode 100644 index 0000000..563ce82 --- /dev/null +++ b/lib/mlibc/sysdeps/ironclad/include/linux/fb.h @@ -0,0 +1,397 @@ +#ifndef _SYS_FB_H +#define _SYS_FB_H + +#include <stddef.h> + +/* Definitions of frame buffers */ + +#define FB_MAX 32 /* sufficient for now */ + +/* ioctls + 0x46 is 'F' */ +#define FBIOGET_VSCREENINFO 0x4600 +#define FBIOPUT_VSCREENINFO 0x4601 +#define FBIOGET_FSCREENINFO 0x4602 +#define FBIOGETCMAP 0x4604 +#define FBIOPUTCMAP 0x4605 +#define FBIOPAN_DISPLAY 0x4606 +#define FBIO_CURSOR _IOWR('F', 0x08, struct fb_cursor) +/* 0x4607-0x460B are defined below */ +/* #define FBIOGET_MONITORSPEC 0x460C */ +/* #define FBIOPUT_MONITORSPEC 0x460D */ +/* #define FBIOSWITCH_MONIBIT 0x460E */ +#define FBIOGET_CON2FBMAP 0x460F +#define FBIOPUT_CON2FBMAP 0x4610 +#define FBIOBLANK 0x4611 /* arg: 0 or vesa level + 1 */ +#define FBIOGET_VBLANK _IOR('F', 0x12, struct fb_vblank) +#define FBIO_ALLOC 0x4613 +#define FBIO_FREE 0x4614 +#define FBIOGET_GLYPH 0x4615 +#define FBIOGET_HWCINFO 0x4616 +#define FBIOPUT_MODEINFO 0x4617 +#define FBIOGET_DISPINFO 0x4618 + +#define FB_TYPE_PACKED_PIXELS 0 /* Packed Pixels */ +#define FB_TYPE_PLANES 1 /* Non interleaved planes */ +#define FB_TYPE_INTERLEAVED_PLANES 2 /* Interleaved planes */ +#define FB_TYPE_TEXT 3 /* Text/attributes */ +#define FB_TYPE_VGA_PLANES 4 /* EGA/VGA planes */ +#define FB_TYPE_FOURCC 5 /* Type identified by a V4L2 FOURCC */ + +#define FB_AUX_TEXT_MDA 0 /* Monochrome text */ +#define FB_AUX_TEXT_CGA 1 /* CGA/EGA/VGA Color text */ +#define FB_AUX_TEXT_S3_MMIO 2 /* S3 MMIO fasttext */ +#define FB_AUX_TEXT_MGA_STEP16 3 /* MGA Millenium I: text, attr, 14 reserved bytes */ +#define FB_AUX_TEXT_MGA_STEP8 4 /* other MGAs: text, attr, 6 reserved bytes */ +#define FB_AUX_TEXT_SVGA_GROUP 8 /* 8-15: SVGA tileblit compatible modes */ +#define FB_AUX_TEXT_SVGA_MASK 7 /* lower three bits says step */ +#define FB_AUX_TEXT_SVGA_STEP2 8 /* SVGA text mode: text, attr */ +#define FB_AUX_TEXT_SVGA_STEP4 9 /* SVGA text mode: text, attr, 2 reserved bytes */ +#define FB_AUX_TEXT_SVGA_STEP8 10 /* SVGA text mode: text, attr, 6 reserved bytes */ +#define FB_AUX_TEXT_SVGA_STEP16 11 /* SVGA text mode: text, attr, 14 reserved bytes */ +#define FB_AUX_TEXT_SVGA_LAST 15 /* reserved up to 15 */ + +#define FB_AUX_VGA_PLANES_VGA4 0 /* 16 color planes (EGA/VGA) */ +#define FB_AUX_VGA_PLANES_CFB4 1 /* CFB4 in planes (VGA) */ +#define FB_AUX_VGA_PLANES_CFB8 2 /* CFB8 in planes (VGA) */ + +#define FB_VISUAL_MONO01 0 /* Monochr. 1=Black 0=White */ +#define FB_VISUAL_MONO10 1 /* Monochr. 1=White 0=Black */ +#define FB_VISUAL_TRUECOLOR 2 /* True color */ +#define FB_VISUAL_PSEUDOCOLOR 3 /* Pseudo color (like atari) */ +#define FB_VISUAL_DIRECTCOLOR 4 /* Direct color */ +#define FB_VISUAL_STATIC_PSEUDOCOLOR 5 /* Pseudo color readonly */ +#define FB_VISUAL_FOURCC 6 /* Visual identified by a V4L2 FOURCC */ + +#define FB_ACCEL_NONE 0 /* no hardware accelerator */ +#define FB_ACCEL_ATARIBLITT 1 /* Atari Blitter */ +#define FB_ACCEL_AMIGABLITT 2 /* Amiga Blitter */ +#define FB_ACCEL_S3_TRIO64 3 /* Cybervision64 (S3 Trio64) */ +#define FB_ACCEL_NCR_77C32BLT 4 /* RetinaZ3 (NCR 77C32BLT) */ +#define FB_ACCEL_S3_VIRGE 5 /* Cybervision64/3D (S3 ViRGE) */ +#define FB_ACCEL_ATI_MACH64GX 6 /* ATI Mach 64GX family */ +#define FB_ACCEL_DEC_TGA 7 /* DEC 21030 TGA */ +#define FB_ACCEL_ATI_MACH64CT 8 /* ATI Mach 64CT family */ +#define FB_ACCEL_ATI_MACH64VT 9 /* ATI Mach 64CT family VT class */ +#define FB_ACCEL_ATI_MACH64GT 10 /* ATI Mach 64CT family GT class */ +#define FB_ACCEL_SUN_CREATOR 11 /* Sun Creator/Creator3D */ +#define FB_ACCEL_SUN_CGSIX 12 /* Sun cg6 */ +#define FB_ACCEL_SUN_LEO 13 /* Sun leo/zx */ +#define FB_ACCEL_IMS_TWINTURBO 14 /* IMS Twin Turbo */ +#define FB_ACCEL_3DLABS_PERMEDIA2 15 /* 3Dlabs Permedia 2 */ +#define FB_ACCEL_MATROX_MGA2064W 16 /* Matrox MGA2064W (Millenium) */ +#define FB_ACCEL_MATROX_MGA1064SG 17 /* Matrox MGA1064SG (Mystique) */ +#define FB_ACCEL_MATROX_MGA2164W 18 /* Matrox MGA2164W (Millenium II) */ +#define FB_ACCEL_MATROX_MGA2164W_AGP 19 /* Matrox MGA2164W (Millenium II) */ +#define FB_ACCEL_MATROX_MGAG100 20 /* Matrox G100 (Productiva G100) */ +#define FB_ACCEL_MATROX_MGAG200 21 /* Matrox G200 (Myst, Mill, ...) */ +#define FB_ACCEL_SUN_CG14 22 /* Sun cgfourteen */ +#define FB_ACCEL_SUN_BWTWO 23 /* Sun bwtwo */ +#define FB_ACCEL_SUN_CGTHREE 24 /* Sun cgthree */ +#define FB_ACCEL_SUN_TCX 25 /* Sun tcx */ +#define FB_ACCEL_MATROX_MGAG400 26 /* Matrox G400 */ +#define FB_ACCEL_NV3 27 /* nVidia RIVA 128 */ +#define FB_ACCEL_NV4 28 /* nVidia RIVA TNT */ +#define FB_ACCEL_NV5 29 /* nVidia RIVA TNT2 */ +#define FB_ACCEL_CT_6555x 30 /* C&T 6555x */ +#define FB_ACCEL_3DFX_BANSHEE 31 /* 3Dfx Banshee */ +#define FB_ACCEL_ATI_RAGE128 32 /* ATI Rage128 family */ +#define FB_ACCEL_IGS_CYBER2000 33 /* CyberPro 2000 */ +#define FB_ACCEL_IGS_CYBER2010 34 /* CyberPro 2010 */ +#define FB_ACCEL_IGS_CYBER5000 35 /* CyberPro 5000 */ +#define FB_ACCEL_SIS_GLAMOUR 36 /* SiS 300/630/540 */ +#define FB_ACCEL_3DLABS_PERMEDIA3 37 /* 3Dlabs Permedia 3 */ +#define FB_ACCEL_ATI_RADEON 38 /* ATI Radeon family */ +#define FB_ACCEL_I810 39 /* Intel 810/815 */ +#define FB_ACCEL_SIS_GLAMOUR_2 40 /* SiS 315, 650, 740 */ +#define FB_ACCEL_SIS_XABRE 41 /* SiS 330 ("Xabre") */ +#define FB_ACCEL_I830 42 /* Intel 830M/845G/85x/865G */ +#define FB_ACCEL_NV_10 43 /* nVidia Arch 10 */ +#define FB_ACCEL_NV_20 44 /* nVidia Arch 20 */ +#define FB_ACCEL_NV_30 45 /* nVidia Arch 30 */ +#define FB_ACCEL_NV_40 46 /* nVidia Arch 40 */ +#define FB_ACCEL_XGI_VOLARI_V 47 /* XGI Volari V3XT, V5, V8 */ +#define FB_ACCEL_XGI_VOLARI_Z 48 /* XGI Volari Z7 */ +#define FB_ACCEL_OMAP1610 49 /* TI OMAP16xx */ +#define FB_ACCEL_TRIDENT_TGUI 50 /* Trident TGUI */ +#define FB_ACCEL_TRIDENT_3DIMAGE 51 /* Trident 3DImage */ +#define FB_ACCEL_TRIDENT_BLADE3D 52 /* Trident Blade3D */ +#define FB_ACCEL_TRIDENT_BLADEXP 53 /* Trident BladeXP */ +#define FB_ACCEL_CIRRUS_ALPINE 53 /* Cirrus Logic 543x/544x/5480 */ +#define FB_ACCEL_NEOMAGIC_NM2070 90 /* NeoMagic NM2070 */ +#define FB_ACCEL_NEOMAGIC_NM2090 91 /* NeoMagic NM2090 */ +#define FB_ACCEL_NEOMAGIC_NM2093 92 /* NeoMagic NM2093 */ +#define FB_ACCEL_NEOMAGIC_NM2097 93 /* NeoMagic NM2097 */ +#define FB_ACCEL_NEOMAGIC_NM2160 94 /* NeoMagic NM2160 */ +#define FB_ACCEL_NEOMAGIC_NM2200 95 /* NeoMagic NM2200 */ +#define FB_ACCEL_NEOMAGIC_NM2230 96 /* NeoMagic NM2230 */ +#define FB_ACCEL_NEOMAGIC_NM2360 97 /* NeoMagic NM2360 */ +#define FB_ACCEL_NEOMAGIC_NM2380 98 /* NeoMagic NM2380 */ +#define FB_ACCEL_PXA3XX 99 /* PXA3xx */ + +#define FB_ACCEL_SAVAGE4 0x80 /* S3 Savage4 */ +#define FB_ACCEL_SAVAGE3D 0x81 /* S3 Savage3D */ +#define FB_ACCEL_SAVAGE3D_MV 0x82 /* S3 Savage3D-MV */ +#define FB_ACCEL_SAVAGE2000 0x83 /* S3 Savage2000 */ +#define FB_ACCEL_SAVAGE_MX_MV 0x84 /* S3 Savage/MX-MV */ +#define FB_ACCEL_SAVAGE_MX 0x85 /* S3 Savage/MX */ +#define FB_ACCEL_SAVAGE_IX_MV 0x86 /* S3 Savage/IX-MV */ +#define FB_ACCEL_SAVAGE_IX 0x87 /* S3 Savage/IX */ +#define FB_ACCEL_PROSAVAGE_PM 0x88 /* S3 ProSavage PM133 */ +#define FB_ACCEL_PROSAVAGE_KM 0x89 /* S3 ProSavage KM133 */ +#define FB_ACCEL_S3TWISTER_P 0x8a /* S3 Twister */ +#define FB_ACCEL_S3TWISTER_K 0x8b /* S3 TwisterK */ +#define FB_ACCEL_SUPERSAVAGE 0x8c /* S3 Supersavage */ +#define FB_ACCEL_PROSAVAGE_DDR 0x8d /* S3 ProSavage DDR */ +#define FB_ACCEL_PROSAVAGE_DDRK 0x8e /* S3 ProSavage DDR-K */ + +#define FB_ACCEL_PUV3_UNIGFX 0xa0 /* PKUnity-v3 Unigfx */ + +#define FB_CAP_FOURCC 1 /* Device supports FOURCC-based formats */ + +struct fb_fix_screeninfo { + char id[16]; /* identification string eg "TT Builtin" */ + unsigned long smem_start; /* Start of frame buffer mem */ + /* (physical address) */ + uint32_t smem_len; /* Length of frame buffer mem */ + uint32_t type; /* see FB_TYPE_* */ + uint32_t type_aux; /* Interleave for interleaved Planes */ + uint32_t visual; /* see FB_VISUAL_* */ + uint16_t xpanstep; /* zero if no hardware panning */ + uint16_t ypanstep; /* zero if no hardware panning */ + uint16_t ywrapstep; /* zero if no hardware ywrap */ + uint32_t line_length; /* length of a line in bytes */ + unsigned long mmio_start; /* Start of Memory Mapped I/O */ + /* (physical address) */ + uint32_t mmio_len; /* Length of Memory Mapped I/O */ + uint32_t accel; /* Indicate to driver which */ + /* specific chip/card we have */ + uint16_t capabilities; /* see FB_CAP_* */ + uint16_t reserved[2]; /* Reserved for future compatibility */ +}; + +/* Interpretation of offset for color fields: All offsets are from the right, + * inside a "pixel" value, which is exactly 'bits_per_pixel' wide (means: you + * can use the offset as right argument to <<). A pixel afterwards is a bit + * stream and is written to video memory as that unmodified. + * + * For pseudocolor: offset and length should be the same for all color + * components. Offset specifies the position of the least significant bit + * of the palette index in a pixel value. Length indicates the number + * of available palette entries (i.e. # of entries = 1 << length). + */ +struct fb_bitfield { + uint32_t offset; /* beginning of bitfield */ + uint32_t length; /* length of bitfield */ + uint32_t msb_right; /* != 0 : Most significant bit is */ + /* right */ +}; + +#define FB_NONSTD_HAM 1 /* Hold-And-Modify (HAM) */ +#define FB_NONSTD_REV_PIX_IN_B 2 /* order of pixels in each byte is reversed */ + +#define FB_ACTIVATE_NOW 0 /* set values immediately (or vbl)*/ +#define FB_ACTIVATE_NXTOPEN 1 /* activate on next open */ +#define FB_ACTIVATE_TEST 2 /* don't set, round up impossible */ +#define FB_ACTIVATE_MASK 15 + /* values */ +#define FB_ACTIVATE_VBL 16 /* activate values on next vbl */ +#define FB_CHANGE_CMAP_VBL 32 /* change colormap on vbl */ +#define FB_ACTIVATE_ALL 64 /* change all VCs on this fb */ +#define FB_ACTIVATE_FORCE 128 /* force apply even when no change*/ +#define FB_ACTIVATE_INV_MODE 256 /* invalidate videomode */ +#define FB_ACTIVATE_KD_TEXT 512 /* for KDSET vt ioctl */ + +#define FB_ACCELF_TEXT 1 /* (OBSOLETE) see fb_info.flags and vc_mode */ + +#define FB_SYNC_HOR_HIGH_ACT 1 /* horizontal sync high active */ +#define FB_SYNC_VERT_HIGH_ACT 2 /* vertical sync high active */ +#define FB_SYNC_EXT 4 /* external sync */ +#define FB_SYNC_COMP_HIGH_ACT 8 /* composite sync high active */ +#define FB_SYNC_BROADCAST 16 /* broadcast video timings */ + /* vtotal = 144d/288n/576i => PAL */ + /* vtotal = 121d/242n/484i => NTSC */ +#define FB_SYNC_ON_GREEN 32 /* sync on green */ + +#define FB_VMODE_NONINTERLACED 0 /* non interlaced */ +#define FB_VMODE_INTERLACED 1 /* interlaced */ +#define FB_VMODE_DOUBLE 2 /* double scan */ +#define FB_VMODE_ODD_FLD_FIRST 4 /* interlaced: top line first */ +#define FB_VMODE_MASK 255 + +#define FB_VMODE_YWRAP 256 /* ywrap instead of panning */ +#define FB_VMODE_SMOOTH_XPAN 512 /* smooth xpan possible (internally used) */ +#define FB_VMODE_CONUPDATE 512 /* don't update x/yoffset */ + +/* + * Display rotation support + */ +#define FB_ROTATE_UR 0 +#define FB_ROTATE_CW 1 +#define FB_ROTATE_UD 2 +#define FB_ROTATE_CCW 3 + +#define PICOS2KHZ(a) (1000000000UL/(a)) +#define KHZ2PICOS(a) (1000000000UL/(a)) + +struct fb_var_screeninfo { + uint32_t xres; /* visible resolution */ + uint32_t yres; + uint32_t xres_virtual; /* virtual resolution */ + uint32_t yres_virtual; + uint32_t xoffset; /* offset from virtual to visible */ + uint32_t yoffset; /* resolution */ + + uint32_t bits_per_pixel; /* guess what */ + uint32_t grayscale; /* 0 = color, 1 = grayscale, */ + /* >1 = FOURCC */ + struct fb_bitfield red; /* bitfield in fb mem if true color, */ + struct fb_bitfield green; /* else only length is significant */ + struct fb_bitfield blue; + struct fb_bitfield transp; /* transparency */ + + uint32_t nonstd; /* != 0 Non standard pixel format */ + + uint32_t activate; /* see FB_ACTIVATE_* */ + + uint32_t height; /* height of picture in mm */ + uint32_t width; /* width of picture in mm */ + + uint32_t accel_flags; /* (OBSOLETE) see fb_info.flags */ + + /* Timing: All values in pixclocks, except pixclock (of course) */ + uint32_t pixclock; /* pixel clock in ps (pico seconds) */ + uint32_t left_margin; /* time from sync to picture */ + uint32_t right_margin; /* time from picture to sync */ + uint32_t upper_margin; /* time from sync to picture */ + uint32_t lower_margin; + uint32_t hsync_len; /* length of horizontal sync */ + uint32_t vsync_len; /* length of vertical sync */ + uint32_t sync; /* see FB_SYNC_* */ + uint32_t vmode; /* see FB_VMODE_* */ + uint32_t rotate; /* angle we rotate counter clockwise */ + uint32_t colorspace; /* colorspace for FOURCC-based modes */ + uint32_t reserved[4]; /* Reserved for future compatibility */ +}; + +struct fb_cmap { + uint32_t start; /* First entry */ + uint32_t len; /* Number of entries */ + uint16_t *red; /* Red values */ + uint16_t *green; + uint16_t *blue; + uint16_t *transp; /* transparency, can be NULL */ +}; + +struct fb_con2fbmap { + uint32_t console; + uint32_t framebuffer; +}; + +/* VESA Blanking Levels */ +#define VESA_NO_BLANKING 0 +#define VESA_VSYNC_SUSPEND 1 +#define VESA_HSYNC_SUSPEND 2 +#define VESA_POWERDOWN 3 + + +enum { + /* screen: unblanked, hsync: on, vsync: on */ + FB_BLANK_UNBLANK = VESA_NO_BLANKING, + + /* screen: blanked, hsync: on, vsync: on */ + FB_BLANK_NORMAL = VESA_NO_BLANKING + 1, + + /* screen: blanked, hsync: on, vsync: off */ + FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SUSPEND + 1, + + /* screen: blanked, hsync: off, vsync: on */ + FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SUSPEND + 1, + + /* screen: blanked, hsync: off, vsync: off */ + FB_BLANK_POWERDOWN = VESA_POWERDOWN + 1 +}; + +#define FB_VBLANK_VBLANKING 0x001 /* currently in a vertical blank */ +#define FB_VBLANK_HBLANKING 0x002 /* currently in a horizontal blank */ +#define FB_VBLANK_HAVE_VBLANK 0x004 /* vertical blanks can be detected */ +#define FB_VBLANK_HAVE_HBLANK 0x008 /* horizontal blanks can be detected */ +#define FB_VBLANK_HAVE_COUNT 0x010 /* global retrace counter is available */ +#define FB_VBLANK_HAVE_VCOUNT 0x020 /* the vcount field is valid */ +#define FB_VBLANK_HAVE_HCOUNT 0x040 /* the hcount field is valid */ +#define FB_VBLANK_VSYNCING 0x080 /* currently in a vsync */ +#define FB_VBLANK_HAVE_VSYNC 0x100 /* verical syncs can be detected */ + +struct fb_vblank { + uint32_t flags; /* FB_VBLANK flags */ + uint32_t count; /* counter of retraces since boot */ + uint32_t vcount; /* current scanline position */ + uint32_t hcount; /* current scandot position */ + uint32_t reserved[4]; /* reserved for future compatibility */ +}; + +/* Internal HW accel */ +#define ROP_COPY 0 +#define ROP_XOR 1 + +struct fb_copyarea { + uint32_t dx; + uint32_t dy; + uint32_t width; + uint32_t height; + uint32_t sx; + uint32_t sy; +}; + +struct fb_fillrect { + uint32_t dx; /* screen-relative */ + uint32_t dy; + uint32_t width; + uint32_t height; + uint32_t color; + uint32_t rop; +}; + +struct fb_image { + uint32_t dx; /* Where to place image */ + uint32_t dy; + uint32_t width; /* Size of image */ + uint32_t height; + uint32_t fg_color; /* Only used when a mono bitmap */ + uint32_t bg_color; + uint8_t depth; /* Depth of the image */ + const char *data; /* Pointer to image data */ + struct fb_cmap cmap; /* color map info */ +}; + +/* + * hardware cursor control + */ + +#define FB_CUR_SETIMAGE 0x01 +#define FB_CUR_SETPOS 0x02 +#define FB_CUR_SETHOT 0x04 +#define FB_CUR_SETCMAP 0x08 +#define FB_CUR_SETSHAPE 0x10 +#define FB_CUR_SETSIZE 0x20 +#define FB_CUR_SETALL 0xFF + +struct fbcurpos { + uint16_t x, y; +}; + +struct fb_cursor { + uint16_t set; /* what to set */ + uint16_t enable; /* cursor on/off */ + uint16_t rop; /* bitop operation */ + const char *mask; /* cursor mask bits */ + struct fbcurpos hot; /* cursor hot spot */ + struct fb_image image; /* Cursor image */ +}; + +/* Settings for the generic backlight code */ +#define FB_BACKLIGHT_LEVELS 128 +#define FB_BACKLIGHT_MAX 0xFF + + +#endif /* _SYS_FB_H */ |